WELCOME
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The Digital Game is a learning resource providing meaningful context in which children, with the aid of educators and by themselves, may learn about AI in a safe and playful environment.
The main objective is to increase children’s AI Literacy and consequently eradicate the misconceptions around AI and create an all-inclusive ecosystem where all members of the community are equipped with the basic skills needed to pursue further learning to better adapt to a changing world where AI will be prevalent. Thus, the Game promotes a basic understanding of what AI is, the language surrounding the technological and social aspects of AI, how AI works and how it is currently playing a role in our daily lives (and children’s lives in particular), the risks and opportunities AI bares and AI’s potential impact in jobs and other areas of society. |
THE FINAL VERSION IS NOW AVAILABLE!
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The game takes you into a strange new world where you can learn about A.I. by interacting with characters and solving puzzles !
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ALSO WATCH THE WALKTHROUGH VIDEOS IF YOU GET STUCK!
GAME STAGE #1
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GAME STAGE #2
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GAME STAGE #3
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GAME VISUALS
Check some of our game scenarios!
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The Gamified Workshops are experiences setup for educators and children around the AI topic and using a gamified approach, where the use of the Digital Game is the focal point for awareness raising and skills transferability.
They serve two main purposes: • develop children’s AI literacy • promote and empower educators in the use of the 2AI Project learning methodology and toolkit. The workshops adopt an immersive learning approach to encourage participation and make the case for the use of experiential and playful learning methodologies. The Kit is comprised of the workshop plans and materials to support the implementation of the Gamified Workshops and to facilitate and encourage others to replicate these events in the future. |
TOOLKIT IMPLEMENTATION GUIDE (KIT)
This document provides support to educators engaged in AI education. It features four sections. The first section is an introduction to the 2AI project, the second section is focussed on the 2AI project framework that was used in order to develop the game and the glossary for our project, the third section provides additional information about the game and contains a walkthrough for the educators. The final section is focused on the gamified workshops, and the developed educational escape rooms.
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NOW AVAILABLE!
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WHO
The project is a collaboration that brings different areas of expertise and different national perspectives on Artificial Intelligence, pedagogy and learning games together to cooperate and exchange experiences in an effort to develop, disseminate and provide the community with the competences to address this literacy.
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