WELCOME
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The Digital Game will be a learning resource providing meaningful context in which children, with the aid of educators and by themselves, may learn about AI in a safe and playful environment.
The main objective is to increase children’s AI Literacy and consequently eradicate the misconceptions around AI and create an all-inclusive ecosystem where all members of the community are equipped with the basic skills needed to pursue further learning to better adapt to a changing world where AI will be prevalent. Thus, the Game should promote a basic understanding of what AI is, the language surrounding the technological and social aspects of AI, how AI works and how it is currently playing a role in our daily lives (and children’s lives in particular), the risks and opportunities AI bares and AI’s potential impact in jobs and other areas of society. |
THE BETA VERSION IS NOW AVAILABLE!
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The beta version of the game takes you into a strange new world where you can learn what the game is all about, interact with characters and solve a few puzzles, before the full game is available.
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ALSO WATCH THE WALKTHROUGH VIDEOS IF YOU GET STUCK!
GAME STAGE #1
GAME STAGE #3 (FINAL)
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GAME STAGE #2
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GAME VISUALS
Check some of our game scenarios!
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The Gamified Workshops will be experiences setup for educators and children around the AI topic and using a gamified approach, where the use of the Digital Game will be the focal point for awareness raising and skills transferability.
They serve two main purposes: • develop children’s AI literacy • promote and empower educators in the use of the 2AI Project learning methodology and toolkit. The workshops will adopt an immersive learning approach to encourage participation and make the case for the use of experiential and playful learning methodologies. The Kit will be comprised of the workshop plan and materials to support the implementation of the Gamified Workshops and to facilitate and encourage others to replicate these events in the future. |
NOW AVAILABLE!
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WHO
The project is a collaboration that brings different areas of expertise and different national perspectives on Artificial Intelligence, pedagogy and learning games together to cooperate and exchange experiences in an effort to develop, disseminate and provide the community with the competences to address this literacy.
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